Developing graphical applications with Embedded Wizard Studio

With this workshop we will show you the typical workflow and explain the most important concepts behind the technology.
Embedded Wizard is a technology that enables you to create platform-indipendent and high-performance graphical user interfaces (GUI) for resource constrained embedded systems.
Almost every kind of application that requires the display of graphical contents can be realized easily with Embedded Wizard.
The tool lets create GUIs that easily adopt the user experience of smartphones with astonishingly fast animations, gorgeous graphics and smart effects.

Training name      

Developing graphical applications with Embedded Wizard Studio

Level       Basic/Intermediate
Target Group Firmware Developers 
Prerequisites       Firmware development - Minimal knowledge about graphics in embedded environment
Goals Acquire basic knowledge of Embedded Wizard.
By using this technology you will increase the productivity and improve the structure of your project.
Facts 2 days - 16 hours 
Content

With this workshop we will show you the typical workflow and explain the most important concepts behind the technology.
Embedded Wizard is a technology that enables you to create platform-indipendent and high-performance graphical user interfaces (GUI) for resource constrained embedded systems.
Almost every kind of application that requires the display of graphical contents can be realized easily with Embedded Wizard.
The tool lets create GUIs that easily adopt the user experience of smartphones with astonishingly fast animations, gorgeous graphics and smart effects.

Basic Training Agenda 

 Basics 

  • Introduction to Embedded Wizard
  • Architecture
  • Platform Package
  • Embedded Wizard Studio, the IDE
  • Chora
  • Mosaic Framework
  • Sample GUIs
  • FAQ
  • Interactive hands-on-training

 

 Customer Specific 
  • Structure a GUI project from scratch
  • Start layouting
  • Prepare resources out of design
  • Add device access (interface)
  • Prepare strings
  • Use generic Widgets for testing
  • Create the Device Interface
  • Build the simulation
  • Screen Manager (optional)
  • Testing & Test Framework
  • Create custom components